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Atom rpg trudograd quests
Atom rpg trudograd quests







atom rpg trudograd quests

I can aim certain bodyparts on an enemy but there's really no explanation as to what it does. The combat system is something I still don't quite get though. Definitely gonna stick with this one to see how it compares as a whole. The writing is better (not leagues better, but definitely better), the atmosphere is much more engaging, there's quite a bit of humor in it but not too much to make it corny. Played for a couple of hours and I'm already liking it much more than the original ATOM, which, frankly, didn't do it for me. Maybe it's a question of taste, but in the original there was not quite as much of this as in Trudograd.Īll in all, it's not bad but it's not what I was hoping for either. And this never goes away, whenever I see a new NPC I haven't talked to yet I end up sighing in frustration. This problem was already present in Krasnoznameny, but now the city is bigger and it happens at the very beginning of the game, resulting in the feeling of being overwhelmed with fluff dialogue that occasionally hides anything from hints to serious quests. I'm also not the fan of throwing the player from the beginning into a huge city with loads of NPCs one feels pressured to talk to. Most critical encounters were trivial to handle via dialogue checks. I just got the pass to Seventh Heaven so maybe this still has time to change, but so far I've seen very unimaginative maps filled with enemies with irrelevant secret doors and eyeroll inducing electrified water that were supposed to act as puzzles. There are none of the brilliant bunker/dungeon crawling episodes that I loved in the original, at least I haven't ran into any so far. Quest givers even add insult to injury by telling us to "come back tomorrow" or whenever to get the reward or the next quest, resulting in more walking.

atom rpg trudograd quests

Quests are mostly about walking from one place to another in order to tell someone something, then walking back. However, the rest of the game is underwhelming. And there's that brutal aloofness in the general style and atmosphere that I liked in the original. Power armor is nice and feels well done, from visuals to mechanics. I'm sorry to say that this is far beneath the original.Ĭharacter progression I'd consider improved.









Atom rpg trudograd quests