

I think it's better to have invisibility during your 10-20 seconds of spawn invulnerability so you can sneak out from the campers or basically not get tagged right after spawn. However I'm pretty sure Gaijin will make changes to maps very slowly since it's not their priority unless that map is extremely one sided.

When it comes to map revision, it is the sole option that can mitigate spawn to spawn combat and makes spawncamping more tedious to achieve. It's exactly the same as before except you're now taking more space for the "spawn area" since people will camp further away. It's not spawn and 2 seconds dead, it's spawn - run from spawn before the 20s timer kills you - then get clapped on the spawn exits. A small chance is better than no chance at all. You actually have a chance to neutralize the spawncamper before he does the same to you or your buddies. Map changes clearly indicated spawn zones, zone perimeter markings.Īt least then it's not "spawn + 2 seconds = dead". Which is why you should combine what I said with what you said. "I" don't spawn-camp, in fact I actively avoid the enemy spawns, which in arcade, are not normally at the same position as the airfields. Usually, I'm on the team that's been or is actively being steam-rolled. Nobody makes a kill by accident in this game, though they might accidentally spray their ally with machinegun fire if they're near them in the same spawn.Īnd no, I've never been on a team that has steam-rolled the enemy that badly. Also, if a player shoots at you from their spawn area and successfully kills you they'll be penalized appropriately. Also spawn zones are clearly indicated on the map accessed by the Map keybind (default M), but I can see where a marker for the spawn perimeter in the game world would help. Is this the only change that should be made? Should maps also be updated to make spawncamping much harder and less likely? Will a marker be added to show where the spawn zone ends so you can safely kill an enemy without losing your account? Can players still shoot at and kill you from their spawn area?Īlso, are you saying that you have never been on a team that has steam-rolled the enemy and killed the sorry chaps who chose to spawn after the game was lost? The old 20 seconds warning or self destruct is still much better since it lets people kill that one guy who doesn't want to come outta the spawn. This will just create more problem than fixing it. So if I just sit in the spawn the whole match I'm immune to everything huh. When the offending player returns to the game they'll find that all their stuff is gone and they are forced to play the Reserve vehicles because they don't have the funds to repair anything else. Here's where my idea upgrades yours.Įach time one of the above things happens, all of the offending player's Silver Lions, all their Golden Eagles, all their Premium Time, all their Research Points and all the booster contributions they would have earned, are instead given to the player or players that they destroyed via spawncamping, and are distributed equally among them. Third time: Reset account to zero (all aircraft, planes, tanks except for reserves deleted, all but three crews removed, all money pulled out of game) If a player or anything fired by said player enters the spawn perimeter of the opposing team, the following things happen: It must really hurtĪgreed, But let's REALLY make this harsh. Lets take all what these stupid people have and then it does cease and improves your sportsmanship.
#War thunder spawn camping license
You pass the limit by 20 you give your license for 3 month, you pass it by 80 you give your car forever and you are imprisoned.

Why not killing the player that shoots into spawn perimeter!?įor the 3rd time you really are not taking this serious, reset account to zero
